Dice-Up!™
Stacking Dice Game Set
Play your favorite dice games like Liar's Dice, Dice Poker, Farkle, Mexico, and more with Dice-Up!™. Dice-Up! is sure to add fun and excitement to any party. The dice fit neatly in the bottom of each cup and then the cups all fit conveniently together in a stack and lock in place for easy storage and transport. The cups are made from sustainable cornstarch-based plastics. Manufactured in the USA. Pick one of our 5 cup sets in the colors of your choice, or choose the 10 cup set to spice up even your biggest parties!
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Amazon - Dice Up! 10 Player Set
Dice-Up!™ 10 Cup Set
Full Set Includes:
10 Stack-able Cups, (1 of Each Color)
50 Dice (16 mm, 5 of Each Color)
1 Cup Cap
(Colors may vary)
Model Number: GDU-100-03
Dice-Up!™ 5 Cup Set (Primary)
Primary Color Set Includes:
5 Stack-able Cups, (1 of Each Color)
25 Dice (16 mm, 5 of Each Color)
1 Cup Cap
(Colors may vary)
Model Number: GDU-051-03
Dice-Up!™ 5 Cup Set (Muted)
Primary Color Set Includes:
5 Stack-able Cups, (1 of Each Color)
25 Dice (16 mm, 5 of Each Color)
1 Cup Cap
(Colors may vary)
Model Number: GDU-050-03
Product Design, Text and Concept Copyright 2024 by Vulcan Print LLC. ALL RIGHTS RESERVED.
Instructions:
Dice-Up!™ is designed to conveniently store all the pieces needed for up to 10 players in a compact self-contained package. To use the set, twist each cup (or the top cap) counter-clockwise and lift it from the cup below. Dice are stored inside at the bottom of each cup. Each player gets a cup and 5 dice that are matched by color to the cup. To store Dice-Up!™ when game play is complete, put 5 dice in the bottom of each cup, make sure the dice are all laying flat. Stack the cups one by one, and gently twist the top cup clockwise to connect it to the cup beneath it. When all cups are stacked, place the cap on the top in the same manner to keep the dice secure in the top cup.
WARNING!
Choking Hazard: This set contains small pieces and should be kept out of reach of small children.
This set is meant for game play only and should NOT be used to serve or consume food or beverages.
This set is designed for players aged 13 and up.
Do NOT over-tighten the interlocking cups, as this may damage the product.
Product Care Guide:
Keep this set out of direct sunlight and extreme temperatures.
This set is meant for indoor use.
Cups are for game play only, not to be used for food or drink.
Clean cups and dice by wiping with a damp cloth.
Sore in a cool, dry location.
The set is designed to store conveniently in an interlocking stack and requires no additional packaging.
The cups are made from PLA, a sustainable thermoplastic made from corn.
Do not over-tighten the cups as this may damage the product.
Ensure the dice are lying flat on the bottom of the cup before tightening another cup on top of it.
Game Instructions
(Tap or Click Names to View)
Liar's Dice
Objective: The objective of Liar's Dice is to be the last player with dice remaining.
Setup:
Each player starts with 5 dice and a dice cup.
Each player rolls one of their dice, the person with the highest value goes first. In the case of a tie, tied players roll again, selecting the highest value, until one player is selected to go first.
Gameplay:
All players shake their dice in their cup, then overturn the cup on a table or other flat surface, keeping all the dice under their cup. Players will then peek at their own dice to see what values they have, without showing the other players. (ones count as the "wild" value and represent any number of pips)
The starting player begins the game by making a bid on how many dice of a certain face value are present under all the cups together. For example: “There are seven 3s.” This bid means that when all the players in the game show their dice, there will be no fewer than seven dice with 3 pips (The little white dots on the dice) showing.
The next player can either increase the bid or call “Liar!” To increase the bid, either the value or the number of dice must increase. If “Liar!” is called then all players must show the dice under their cups, at which time a count is made. If there are enough dice with the pip value showing to meet or exceed the last bid, the player who called “Liar!” must take one of their dice out of play, otherwise the last bidder must take one of their dice out of play.
Bidding Rules:
Play for each round continues until one of the players call the bid.
The next player can either increase the bid or call "Liar!"
To increase the bid, the player can:
Increase the quantity (e.g., "There are eight 3s.")
Increase the face value (e.g., "There are seven 4s.")
Bids can be changed in both quantity and face value (e.g., from "seven 3s" to "eight 4s")
(Alternate Rule: Allow pip value to decrease IF and only IF quantity of dice increases.)
Calling "Liar!":
If a player calls "Liar!" all players reveal their dice.
Count the dice of the face value that was bid.
If the bid is correct (the number of dice is equal to or greater than the bid), the player who called "Liar!" loses one die.
If the bid is incorrect (the number of dice is less than the bid), the player who made the bid loses one die.
This will end the current round. All players now return their remaining dice to their cups and begin another round.
The player who lost the "Liar" bid challenge starts the next round.
Winning the Game:
The game continues until only one player has dice remaining. That player is the winner.
Alternative Rules:
Allow either the value to decrease if the number of dice increases. For example: if the last bid was "five 6's", a following bid of "six 2's" would be allowed.
Dice Poker
Objective: Get the highest hand, and bid or bluff your way to victory.
Setup:
The game is played with five dice, at the beginning of the game each player passes two of their dice color to the right.
Players roll a single die, the player with the highest pip value goes first.
Players take turns in clockwise order.
Gameplay:
All players roll all five dice covering them with the player's cup.
After the first roll a round of bidding commences. Players may:
Fold, (putting their dice back into their cup)
Set (or raise) the bid (only once per round)
Match or "call" the bid
To stay in the round, each player must match the highest bid.
Bidding:
After the roll, the value of your "hand" is determined by the combination of pip values on your dice.
On otherwise equal hands, the highest values win. (i.e a pair of 4's beats a pair of 3's.)
If two players end up with identical hands and neither has folded, the players roll a single die. The player who rolls the highest value wins the hand. (Multiple roles may be required if the players roll the same value on the die.)
The winning hands are as follows (Listed Highest to lowest):
Five of a Kind: Five of a kind (All the dice have the same pip values ie. all sixes)
Straight Flush: Five in a row, with colors grouped (i.e. 1 & 2 of green + 3,4,5 of Yellow)
Full House Flush: Two of a kind, same color + three of a kind, same color
Full House: Two of a kind + three of a kind
Four of a Kind: Four dice all the same value
Straight: Five in a row, any color
Small Straight *: Four in a row any color
Triple Flush: Three of a kind, same color
Two Pair Flush: Two of a kind same color + two of a kind same color
Triple: Three of a kind
Two Pair *: Two of a kind any color + two of a kind any color
Pair Flush: Two of a kind, same color
Pair *: Two of a kind, any color
"*" Denotes optional hand depending on house rules
End of Round: The player who wins the hand wins all the points bid for that round. Players continue to play rounds as long as desired.
Variations:
Roll anywhere from 2 to 5 dice in the open that players can use in addition to their own dice to form a hand. Do this after the first round of betting to allow a second round of bets.
Mexico
Objective: The goal is to avoid having the highest score at the end of each round. The player with the highest score in each round loses a life. The game continues until all but one player has lost all their lives.
Setup:
Each player needs 2 dice and a dice cup
A score sheet or a way to track each player's lives (Typically, each player starts with 6 lives.)
all players roll a single die to determine the starting player
Game Play:
Rolling the Dice:
The starting player rolls both dice.
The result of the roll is noted as a two-digit number, with the higher die representing the tens place and the lower die representing the ones place. For example, a roll of 4 and 6 is noted as 64, while a roll of 3 and 5 is noted as 53.
If a player rolls double ones, it counts as 100 (the highest score), and if a player rolls 2 and 1, it counts as 21 (the special lowest score, known as "Mexico").
Passing the Dice:
After the starting player rolls, the dice are passed to the next player, who must try to roll a higher number.
If the next player rolls a lower number, they must accept that number as their score for the round.
If they roll a higher number, they can pass the dice to the next player.
Each player gets one roll per turn unless they roll the same number as the previous player, in which case they must roll again.
Losing a Life:
Once all players have had their turn, the player with the lowest score loses a life.
In the case of a tie for the lowest score, those players must roll again to determine who loses a life.
Special Rules:
Rolling Mexico (21):
If a player rolls 21 (a 2 and a 1), all other players automatically lose a life.
The player who rolled Mexico does not roll again in that round.
End of Round:
The round ends after each player has rolled once.
The dice are then passed to the next player in the sequence to start a new round.
Elimination:
Players continue playing rounds, losing lives as they roll the lowest number.
When a player loses all their lives, they are eliminated from the game.
Winning the Game:
The game continues until only one player remains with lives. This player is the winner.
Additional Variations: Some groups may add their own house rules or variations to make the game more interesting. Common variations include:
Allowing players to re-roll once per round at the cost of an extra life.
Introducing a penalty for rolling certain specific combinations other than 21.
Problems with Dice Up!
If you are having issues with Dice Up! if the product arrives damaged or missing parts, contact our support department at support@vulcanprint.com.